AWKWARD ZOMBIE

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Sun Nov 06, 2011 8:59 pm 
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>The seagulls flee as you approach. Art gazes longingly at the tuna before you toss it into the hole. You hear a meaty SMACK after a second or so. You hear the what sounds like muttering and talking echoing from the.
What will you do?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Sun Nov 06, 2011 9:36 pm 
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>Yell down the hole

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Sun Nov 06, 2011 10:12 pm 
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>You let loose a mighty beardly shout through the ship's iron bowels. You hear nothing in return but the echo and are about to return to your canoe when a soft but definite
"Shut the eff up mang, he's gonna hear you."
rises from the depths of the ship.
What will you do?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Sun Nov 06, 2011 10:40 pm 
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>look for a way down

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 4:14 am 
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>Other than some how using that rope you used to climb on board there isn't a way down. The floor doesn't look too far down though, you should be able to jump right on down.
How will you proceed?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 1:32 pm 
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>Use the rope

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 4:47 pm 
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You follow the rope to where someone tied it to the remains of an antenna. You pull it up from the water and toss it into the hole. Art seems a bit wary of the hole but both of you make it down without incident. The floor creaks when you land. It's rather dark in the ship, patches of light from the rusted hull barely illuminate what seems to be a hold of some sort. Out of the corner of your eye you see the tuna being dragged around a corner.
What do you do?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 7:14 pm 
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(Updated character sheet with supers, just thought you'd like to know.)

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 8:58 pm 
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> Go to the corner that the tuna disappeared around and find out who is dragging it

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 10:31 pm 
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Alexandy13 wrote:
(Updated character sheet with supers, just thought you'd like to know.)

Thanks, I should've asked you earlier, just kept slipping my mind.
-----------

>You round the corner just in time to the tuna go into an sort of stairwell. It noisly flops down the steps leaving a trail of scales that gleam faintly in the dark. You follow it down the stairs into a pitch black room. You can hear the sloshing of waves and the tuna being dragged and that's about it. What do you do?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 10:48 pm 
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blitz can I change some stats around for my character? or is everything set in stone?

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Mon Nov 07, 2011 10:55 pm 
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Go for it, until it's your turn your free to mess around with everything.

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Nov 09, 2011 9:49 am 
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Alexandy13 wrote:
'Magical' flying dirt to target's face, followed by a merciless onslaught of cheap, dirty, illegal, and all-around not cool punches and kicks, all topped off with stab aimed at the target's heart.


Hmm, that somehow sounds familiar...

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Nov 09, 2011 3:32 pm 
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>Follow the sound of the tuna

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 Post subject: Re: RP: The Awkward Warriors
PostPosted: Wed Nov 09, 2011 4:05 pm 
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You tune your audio receptors to the sound of day old fish meat. You follow it to a wide open room dimly lit by a flickering bulb. Judging by the stools, tables, and cabinets n' stuff this might've been a mess hall of some sort. There's a sudden clanging sound and the large metal door swings shut. Angry whispers and shifting shadows fill the room. It seems you've fallen into someone's trap.
How will you proceed?

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