AWKWARD ZOMBIE

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 Post subject: Re: World of Warcraft
PostPosted: Sat Aug 18, 2012 12:44 pm 
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that is fantastic

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[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.

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 Post subject: Re: World of Warcraft
PostPosted: Sat Aug 18, 2012 1:00 pm 
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Location: The mighty Ontario
What if we take a Horde demolisher

And make it into gear

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 Post subject: Re: World of Warcraft
PostPosted: Sat Aug 18, 2012 3:45 pm 
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whoops tried chaining rez scrolls with friends because we all thought you got 30 days if the person you gave it to bought a month.

we're dumb.

it's refer a friend

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 12:54 am 
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You know what I think would be fun? Being able to rename your weapon like in TF2. Maybe add on a custom description.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 1:01 am 
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I can see it now;

Aliance killr
Binds when picked up
Two-Hand Axe
2142 - 3215 Damage Speed 3.60
(744.1 damage per second)
+406 Strength
+611 Stamina
Durability 120 / 120
Requires Level 85
Item Level 378
Equip: Increases your hit rating by 232
Equip: Increases your expertise rating by 295

"Kills al of the fagets in the Alianece"

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 1:02 am 
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Well there'd have to be rules about it of course.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 1:06 am 
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As a perk for Blacksmiths or Scribes, perhaps.

Still, there would be far too much room for abuse.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 2:52 am 
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It would be hilarious though to be sure

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 3:43 pm 
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Finished a play session on the beta, finished Jade Forest.

Any doubts I had about the Mists story are gone.

EDIT:

I take it back entirely. New revelations have shown that the dev team is completely out of touch with half their playerbase

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 5:37 pm 
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Mind explaining further? Use spoiler tags if you have to.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 5:42 pm 
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Location: Somewhere. Everything's somewhere, man.
Please. I would like to hear as well.

So I got back into WoW for a month because why the fuck not. And questing is just... Was it always this bad? It wasn't always this bad, right? I'm level 25 on my new character and I'm tempted to just forgo questing for straight up dungeons because this is awful.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 5:44 pm 
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I'm not entirely sure what you mean by bad. Cata improved questing overall with storylines in each zone, lead-in quests that suggest where to go at what level, and lots more scripted events in said quests.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 5:47 pm 
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Location: Somewhere. Everything's somewhere, man.
I dunno. Maybe it's because it's because I've done Durotar>Barrens>Ashenvale so far but I am just so not feeling it. Like, during one quest I had to walk around for 10 minutes waiting for something to trigger. And another kept bugging out and it's not like I could skip it either lest I be locked out of a shit ton of quests.

Also, I've seen maybe 5 other people questing during my travels. On a high population server.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 5:55 pm 
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Ahhh, yeah Horde side is just not very interesting story-wise. Or zone-wise. The population thing is getting solved soon though. Blizz will be implementing a new system that phases an entire zone between multiple servers if there's not enough people in it, meaning you'll see lots more people soon enough. Not sure if it's releasing in Patch 5.0 or MoP launch.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Aug 19, 2012 6:04 pm 
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Location: Somewhere. Everything's somewhere, man.
Can't wait for that to break.

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