AWKWARD ZOMBIE

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PostPosted: Fri Dec 11, 2009 6:34 pm 
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Please do.

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PostPosted: Fri Dec 11, 2009 7:06 pm 
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Class suggestions are very welcome. This thing is barely finished.


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PostPosted: Fri Dec 11, 2009 7:06 pm 
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Airigh wrote:
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Class suggestions are very welcome. This thing is barely finished.


You had me at merfolk

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Trygve was here.
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PostPosted: Fri Dec 11, 2009 7:08 pm 
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SUMMON THE SCHOOL!


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PostPosted: Fri Dec 11, 2009 7:08 pm 
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I wanna be an artist.
OF DOOM.

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This is for you King Ghidorah....


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PostPosted: Fri Dec 11, 2009 7:09 pm 
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Yes artists are going to be awesome when we figure out what they do and how the hell to code it.


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PostPosted: Fri Dec 11, 2009 7:11 pm 
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Not not Trygve wrote:
SUMMON THE SCHOOL!


I love you more then ever. Infinite turns/merfolks/mill yes?

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TheOtherMC:
"Snarf tiddies dont work like that"

Trygve was here.
Spoony was here.

Snarf - 6 World - 1


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PostPosted: Fri Dec 11, 2009 7:15 pm 
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You should make a metal element under the rock element.

Snarf wrote:
Not not Trygve wrote:
SUMMON THE SCHOOL!


I love you more then ever. Infinite turns/merfolks/mill yes?

Remember the one where you get one health for each time you tap a merfolk.

[spoiler]I won against 7 others in my first game in two years.[/spoiler]


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PostPosted: Fri Dec 11, 2009 7:21 pm 
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Not not Trygve wrote:
You should make a metal element under the rock element.


Good idea, thanks.

Also thank you all for all your ideas! I am kinda lost, and you guys are guiding me in... some direction. Whatever it is, I'll do my best!


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PostPosted: Fri Dec 11, 2009 7:30 pm 
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Tatzel "Tatzel Freeman" Freeman
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Artist should be able to bring drawn things to live, it also should depend on his level/drawing skill level. For example, in the beginning he could only draw small and/or useless things, uh... flowers perhaps. And the better he gets, the better/bigger drawings he can produce, for example a bridge, a house, weapons... And at the highest level he could draw big monsters to fight for him, dragons, behemoths...
And the gauge bar would be ink (obvious hurr), and every skill requires a different amount of ink, the bigger/stronger things requiring more ink of course.

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PostPosted: Fri Dec 11, 2009 7:32 pm 
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Tatzel wrote:
Artist should be able to bring drawn things to live, it also should depend on his level/drawing skill level. For example, in the beginning he could only draw small and/or useless things, uh... flowers perhaps. And the better he gets, the better/bigger drawings he can produce, for example a bridge, a house, weapons... And at the highest level he could draw big monsters to fight for him, dragons, behemoths...
And the gauge bar would be ink (obvious hurr), and every skill requires a different amount of ink, the bigger/stronger things requiring more ink of course.

TL;DR? Then look here:
Ink = mana


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PostPosted: Fri Dec 11, 2009 7:40 pm 
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OLLOLOLOLOL CANDLE


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PostPosted: Fri Dec 11, 2009 8:50 pm 
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Goblins!! WOO!

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PostPosted: Sat Dec 12, 2009 8:35 am 
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Please
No tails or cat ears
Just, no

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PostPosted: Sat Dec 12, 2009 8:40 am 
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Mete wrote:
Please
No tails or cat ears
Just, no


Only one of them went through.[spoiler][/spoiler]


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