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PostPosted: Wed Apr 07, 2010 2:48 pm 
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Nancymaker wrote:
PvP is much harder than PvE, at least if you're playing against good players. Although with the dramatically increased Stamina, it may be less about snap decisions and more about the right decisions, which appeals to me. That sounds like Blizz's intent anyway.

True. But IMO, most of the time, players are horrible. I'm constantly amazed in battlegrounds how often I fight keyboard turners and people who do nothing to combat me, and seem to simply in utter confusion.

I find with being a Warrior, fights are generally drawn out, with the emphasis on outlasting my opponent, or delaying them for a long time until someone else shows up.

That's a surprisingly useful strategy in a lot of battlegrounds. Delaying a person for 3 minutes in AB or AV, who is trying to cap a tower, can daisies near be game winning.

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PostPosted: Wed Apr 07, 2010 3:00 pm 
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Karilyn wrote:
...and seem to simply in utter confusion.

Hmm?

And yeh, it's fun to delay people as long as possible. I did it a lot when I PvPed with my warlock levelling up. Fear + Dots + Death Coil + Felguard. Usually I could keep them at arms length long enough that they couldn't destroy the tower in time, or someone else turned up. Rarely did I kill them, and if I did, it was close or they were low level. I imagine playing a Warrior is great fun for frustrating people to death (bodaciously in some cases).

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PostPosted: Wed Apr 07, 2010 3:07 pm 
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Er, I meant to say running around in confusion.

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PostPosted: Wed Apr 07, 2010 4:18 pm 
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My wow headset came in /nerdgasm

YES I SPENT A SHITTON OF cheddar

I"M A SUCKER FOR PRETTY LIGHTS

(all my things now glow, keyboard, mouse, and now my headset :3)


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PostPosted: Wed Apr 07, 2010 4:20 pm 
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FFFfffffffffff my fury warrior sucks and I hate him.
He can barely take 2 mobs on at a time at level 60.

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PostPosted: Wed Apr 07, 2010 4:24 pm 
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Back in my day, we didn't have none of this "two monsters at the same time" stuff.

We Warriors went in and fought one monster at a time, that was 2-3 levels lower than us. And EVEN STILL we nearly died every single fight. So we had to eat between every pull. If we didn't, we'd die.

AND WE LIKED IT

WE LOVED IT

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PostPosted: Wed Apr 07, 2010 4:26 pm 
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Well fine don't help me ;-;

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PostPosted: Wed Apr 07, 2010 4:55 pm 
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KA-DOOM wrote:
FFFfffffffffff my fury warrior sucks and I hate him.
He can barely take 2 mobs on at a time at level 60.


Level prot?

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PostPosted: Wed Apr 07, 2010 4:58 pm 
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reroll priest


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PostPosted: Wed Apr 07, 2010 5:01 pm 
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Fury is not supposed to be capable of taking on two monsters at once.

The goal of fury is to kill monsters absurdly quickly, and spam Bloodfury to heal yourself so you have no downtime.

If you are getting two monsters on you at the same time, you are doing it wrong.

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PostPosted: Wed Apr 07, 2010 5:08 pm 
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Well crap it looks like I have finally run into a quest I can't solo.

Does anyone know how I could possibly find someone to help me with "Forge Camp: Annihilated"? I am not sure how I go about doing this.


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PostPosted: Wed Apr 07, 2010 5:08 pm 
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MMO-Champion report...

Blizz Devs wrote:
In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.


•Summon Demon + Soul Burn = summon the demon instantly.
•Drain Life + Soul Burn = Reduces cast speed by 60%.
•Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
•Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
•Soul Fire + Soul Burn = Instant cast.
•Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
•Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.

Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics


•All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
•Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
•Hellfire will no longer deal damage to the warlock.
•Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
•The succubus melee range will be increased. The succubus will no longer have Soothing facebattle, but will instead have Whiplash, which knocks back all enemies within 8 yards.
•Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.


New Talents and Talent Changes


•Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
•The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
•Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
•We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Bane of Doom.
•Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells.
•Shadowburn will now do additional damage to targets below 25% health.

Mastery Passive Talent Tree Bonuses

Affliction

•Spell Damage
•Spell Crit
•Shadow DoTs

Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.

Demonology

•Spell Damage
•Spell Haste
•Demon Damage

Demon Damage: The damage caused by pets and Metamorphosis is increased.

Destruction

•Spell Damage
•Spell Critical Damage
•Fire Direct Damage

Fire Direct Damage: The damage caused by Fire direct damage spells is increased.

Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.

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PostPosted: Wed Apr 07, 2010 5:10 pm 
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I like the sound of... Most of the stuff there. The refreshing of dots without having to recast them sounds cool, plus the removal of dot clipping. I'll be keeping an eye on the effects for each demon with the Demon Soul thingie. I've got an idea of what each demon might provide, but we'll see I guess...

Shaman Q & A taped onto the end of the MMO-Champion report I linked.

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PostPosted: Wed Apr 07, 2010 5:15 pm 
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Zink wrote:
Well crap it looks like I have finally run into a quest I can't solo.

Does anyone know how I could possibly find someone to help me with "Forge Camp: Annihilated"? I am not sure how I go about doing this.

To be brutally honest, I'm confused by how you got to Blades Edge Mountains without hitting level 68 and going to Northrend.

But uh.

Skip the quest and go to a different one?

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PostPosted: Wed Apr 07, 2010 5:17 pm 
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Karilyn wrote:
Zink wrote:
Well crap it looks like I have finally run into a quest I can't solo.

Does anyone know how I could possibly find someone to help me with "Forge Camp: Annihilated"? I am not sure how I go about doing this.

To be brutally honest, I'm confused by how you got to Blades Edge Mountains without hitting level 68 and going to Northrend.

But uh.

Skip the quest and go to a different one?


Okay first I don't have Wrath of the Lich King

Second I need to do this quest because it unlocks a quest line that gives mag'har rep and I need that so I can get a GOAT.

GOATS ARE IMPORTANT.


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