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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 08, 2011 6:24 pm 
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kilo wrote:
Madican wrote:
See what they should have done is let all the Ally races train running wild. Horde gets free motorcycles, we get gnomes running alongside motorcycles like Robocop.


I was going to write a post about how Tauren were cheated from Plainsrunning and how Alliance gets everything, but... this. This I would be okay with.

ps: Tauren should still get plainsrunning.


Plainsrunning was automatically activated by running for more than 10 seconds straight with a tauren.

You want that back? Go ahead. I'd love to see the resulting rage.

Jumping on the bandwagon is bad.

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 Post subject: Re: World of Warcraft
PostPosted: Fri Sep 09, 2011 4:10 pm 
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Dr. Glocktor wrote:
Plainsrunning was automatically activated by running for more than 10 seconds straight with a tauren.

You want that back? Go ahead. I'd love to see the resulting rage.

Jumping on the bandwagon is bad.


I'm pretty sure they can find a way to balance it. IE not being able to use it indoors or in combat, and would work similarly if you were on a mount (like if you attack something or use certain skills, you'll be "dismounted" and you wouldn't have your glorious speed buff. They could always just give them a copy version of Running Wild, though I'm sure there would be rage anyways regardless.

I know they won't put it in anyways, so I'm free to pretend to be grumpy about it.

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 Post subject: Re: World of Warcraft
PostPosted: Fri Sep 09, 2011 7:40 pm 
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kilo wrote:
Dr. Glocktor wrote:
Plainsrunning was automatically activated by running for more than 10 seconds straight with a tauren.

You want that back? Go ahead. I'd love to see the resulting rage.

Jumping on the bandwagon is bad.


I'm pretty sure they can find a way to balance it. IE not being able to use it indoors or in combat, and would work similarly if you were on a mount (like if you attack something or use certain skills, you'll be "dismounted" and you wouldn't have your glorious speed buff. They could always just give them a copy version of Running Wild, though I'm sure there would be rage anyways regardless.

I know they won't put it in anyways, so I'm free to pretend to be grumpy about it.


They won't put it in because it was asked to be taken out. It was a permanent aura that activated after ten seconds of running. It caused a lot of body pulls. It didn't have special animations, either. Overall, not worth it, especially now that they have kodos.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 11, 2011 1:04 am 
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I found world boss rare spawn thingy!

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And we did kill it. After a few tries.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 11, 2011 1:08 am 
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Wait wait wait, so the next patch is the last one for this xpac? What the hell? Two content patches and that's all until the next expansion? What about Uldum? What about the Throne of the Tides? There are still stories to be told here instead of leapfrogging to Deathwing.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 11, 2011 2:51 am 
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I thought halls of origination and throne of the four winds were pretty much the closing of the Uldum story line.

But yeah, they kinda messed up on the vashjir stuff, maybe there will be something after DW, like Ruby Sanctum was in Wotlk.


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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 11, 2011 7:22 am 
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The throne of tides thing was supposed to be finished with another dungeon, right?

Maybe it'll be one of the three dungeons they add in 4.3.


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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 11, 2011 6:32 pm 
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Once patch 4.3 hits, Cataclysm will have 3 Dungeon tiers.

Just like the Burning Crusade.

It just feels shorter because there's less time between each patch.

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 Post subject: Re: World of Warcraft
PostPosted: Tue Sep 13, 2011 10:16 am 
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im really upset that there isn't going to be anymore vashj'ir stuff. i was really really interested in that moreso than fire shit

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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 15, 2011 3:31 pm 
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guess who has two thumbs, and started playing wow again.
This guyyyyyy.


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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 15, 2011 7:01 pm 
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God, I am so bad and new at this.

Rolled on a tank cloak because I thought it was dps. I do not know how these new stats work and the excessive amount of stamina compared to strength on things.

I looked it up though and managed to give our tank the cloak before she left the group though. So that's a good thing.


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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 15, 2011 7:47 pm 
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Stamina is totally irrelevant to DPS. If something has a lot of stam, it is probably a tank thing. Also, depending on your class, str may be irrelevant too; hunters and druids don't use it, for once, whereas DKs do.

What's your class/level?

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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 15, 2011 8:09 pm 
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Bacon wrote:
Stamina is totally irrelevant to DPS.

Unfortunately, this line of thought is irrelevant to Cataclysm. Blizzard put Stamina buffs on EVERYTHING.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 15, 2011 8:27 pm 
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Well, you need some stam, especially for PVP, and it's okay to have something with stam, but it shouldn't be a priority stacking stat.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Sep 15, 2011 8:32 pm 
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I always wondered why hunters can roll on items with Strength. Was this a vanilla thing?

-images melee hunter-
"I'm OK with this."

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