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 Post subject: Re: World of Warcraft
PostPosted: Wed Jul 11, 2012 4:12 pm 
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Won a beta key wooooo

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 Post subject: Re: World of Warcraft
PostPosted: Thu Jul 12, 2012 8:03 pm 
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You son of a bitch!

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Lolita wrote:
yesssss my transformation into a slut is complete


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 Post subject: Re: World of Warcraft
PostPosted: Sat Jul 14, 2012 2:15 am 
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http://www.youtube.com/watch?v=jzWEmyMb1d0&feature=youtu.be

http://www.youtube.com/watch?v=yAD790vIhNQ&feature=youtu.be

Jaina <3

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 Post subject: Re: World of Warcraft
PostPosted: Sat Jul 14, 2012 4:05 pm 
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Wait, doesn't everyone have a beta key by this point?

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 Post subject: Re: World of Warcraft
PostPosted: Sat Jul 14, 2012 4:13 pm 
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I'm wondering why people play the beta in the first place if they're not actively trying to test things. The more you know about the xpac, the quicker you'll devour it all and be left empty before the next update.

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 Post subject: Re: World of Warcraft
PostPosted: Sat Jul 14, 2012 7:24 pm 
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I, personally, am trying to get a proper feel of how Windwalker monks play, as well as the changes to classes I normally play, so I can be ready when Mists actually does come out.

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 Post subject: Re: World of Warcraft
PostPosted: Wed Jul 25, 2012 9:32 am 
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September 25th
I knew it was gonna come out in September

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 Post subject: Re: World of Warcraft
PostPosted: Wed Jul 25, 2012 11:38 am 
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I actually expected it to come out in November, that's awesome.

It'll be the first Collectors Edition WoW expansion I get, too

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 Post subject: Re: World of Warcraft
PostPosted: Wed Jul 25, 2012 11:38 am 
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Please fix Archaeology Blizzard. Let us focus on one race and you can keep the RNG. But as things stand I want to burn Night Elves and every structure they've ever built.

At least I got the Ultramarine Qiraji mount and Zin'rokh. Just not the Vial of the Sands recipe I was hunting for.

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 Post subject: Re: World of Warcraft
PostPosted: Mon Jul 30, 2012 7:29 pm 
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Decided to do Molten Front dailies again because cheddar.

Tamed Ban'Thalos, Anhka, Kirix and Karkin.

:'D

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 Post subject: Re: World of Warcraft
PostPosted: Thu Aug 02, 2012 12:59 pm 
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 Post subject: Re: World of Warcraft
PostPosted: Thu Aug 02, 2012 1:05 pm 
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Relevant

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 Post subject: Re: World of Warcraft
PostPosted: Thu Aug 02, 2012 7:25 pm 
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I find it amusing this guy is appealing to the old players with these numbers without saying the real reason those numbers even exist.

Basically, in Classic your gear was shit. T1? Shit. T2? Shit. T3? More shit with spirit on it. TBC rolls around and Blizz releases a level of gear that replaces your T3 with a superior green. Still had bad stats on it though. All the gear in that xpac did to go with the bad talents. Which means you can't kill the end-dungeon raid bosses until you run Heroics, each once a day mind you, hoping your gear will drop. And for many it did not. Why did the raid bosses stand tall? Because the tier needed to kill them was leagues above what you were able to accumulate unless you dedicated weeks or months to just getting the gear.

Wrath rolls around and the raid bosses are dead, but for the exact same reason. Wrath did not have a huge gear jump like TBC at the same time they revamped the talents and stats to perfect the classes. This means the guilds in Sunwell were able to steamroll the raids, which since they'd already done Naxx was no great feat. However, look at the next tier, Ulduar, for those numbers. Yogg 1 Light did not die for a very, very, very long time.

I don't get the people who say they loved Classic and that it was difficult, but fail to acknowledge why it was difficult. It wasn't the encounter mechanics, those consisted of staying out of fire and debuffing every now and then while each class facerolled their one viable ability. The gear had Fire Resist on it for crying out loud. That's called artificial difficulty. Same with TBC. Mechanics of Nightbane? Point away from raid, pick up adds, heal. Mechanics of Kael? Kill advisors one at a time, kill all advisors at once, kill weapons, kill Kael with weapons to stop his abilities. Not hard, just time-consuming.

I don't think raid mechanics actually got difficult until stuff like Ulduar actually. And that's also when Blizz put in the option to fight hard versions of the fights.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Aug 02, 2012 9:01 pm 
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Remember when you had to run Karazhan over and over, but not because you wanted to, but because the next tier was a brick wall and you simply couldn't get through it? The hamster wheel, it was called?

Remember when your best geared tank/healer/dps were poached by a more progressed guild and you had to start all over again, either searching for a new one, gearing a new one, or both?

Remember attunements and the dread that came with them?

Remember class stacking?

Remember some specs being entirely unfit for raiding and laughed out if they tried?

Remember sitting in Stormwind/Orgrimmar for two hours looking for a group? Then Shattrath, then Dalaran?

Remember when there was spirit on mage and warlock gear?

Remember when people had statistics instead of vague 'This is what the people like because I think they would'?

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 Post subject: Re: World of Warcraft
PostPosted: Thu Aug 02, 2012 9:55 pm 
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Artificial difficulty. Honestly I like WoW as it is. Lots of content, it's challenging for the people who want challenge (3% of guilds worldwide have downed HC DW) and it's accessible for the people who want to see the biggest part of the expansion's lore. Raids are the whole reason we're in Outland, or Northrend, or stopping Deathwing.

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