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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 30, 2012 4:13 am 
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Level 90, time to do dailies for rep.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 30, 2012 11:29 am 
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Jade Forest was goooooood. daisies good.

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 30, 2012 5:50 pm 
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Silver_Wolf wrote:
Jade Forest was goooooood. daisies good.

Sorry my mage can't hear you over the sound of constantly dying

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 30, 2012 7:30 pm 
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I don't think I even died once. lol hunters

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 Post subject: Re: World of Warcraft
PostPosted: Sun Sep 30, 2012 8:58 pm 
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Sol Reaper wrote:
Silver_Wolf wrote:
Jade Forest was goooooood. daisies good.

Sorry my mage can't hear you over the sound of constantly dying


You must be doing mage wrong. I was fire and frequently got chained to 10+ mobs in a row and still managed to get out after completing my stuff. After changing to frost it's only gotten easier.

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 Post subject: Re: World of Warcraft
PostPosted: Mon Oct 01, 2012 1:41 am 
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Do any of you play the game on a laptop resolution? I just set up my UI on my laptop and I had to make compromises everywhere to make sure I could actually see the game.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Oct 04, 2012 4:16 am 
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I do.

Speaking of UIs, check out this badass motherfucker. I just finished setting it up on all of my characters. This UI comes equipped with Bartender (actionbars manager), Recount (DPS/damage monitor, also tracks other things like Healing per second), and Omen (detailed threat meter, shows who has the most aggro in your party for a given target). What's cool, though, is that these addons are actually implemented in the HUD itself, which you will see in these screenshots.

Mage - Here you can see the player frame (left), target frame (right), target of target (under target), Focus Target (under player), and Pet frame (under focus). The two bars on the bottom are your cast bar (bottom) and your target's cast bar (top). What isn't pictured (and I forgot to get a picture of it on my DK when my pet was the focus) is your focus target's cast bar, which shows up under the focus target frame to the left of the pet frame. You'll also notice the side-panels. You can attach a bartender hotbar to up to two side panels per side, but I only use one because two just won't fit unless I scale down my UI to unseeable proportions. I just made them Action Bar 3 (right) and Action Bar 4 (left) like the right bar and right bar 2 from the Blizzard UI. Also, the player, target, and pet frame portraits move, but you have to activate the portraits. By default they're just boring bars.

Death Knight - You'll notice that the UI has color presets for each class' color, as well as the ability to make your own color schemes and save them (you can also export them for others to add to their collection). Your target's buffs and debuffs appear above their portrait frame as well. The bottom two hotbars are your main bar (bottom) and action bar 2 (top). By default Bartender has shift-swapping (shift+bar number) disabled, but you can enable it for any bartender bar. I went ahead and enabled it for my main bar for convenience's sake. And just above the action bars you can see a little meter. That's your "Swing Meter", AKA how long until your next auto attack. It can be useful for timing spells against your regular attacks, but other than that it's rather pointless (and fun). Something to note is that if I were fighting in a group, the in-game threat meter (the one that shows on your portrait, not Omen) would show up underneath these hotbars.

Warrior - More color schemes, yeah! Well, I've basically covered all the aspects of the HUD itself, so now I'll talk about how it works. If you'll look to the left, you'll see that the hotbar pane is closed. You can click the colored bar to open it up like the one on the right. The bar along the top shows different stats that are explained if you mouse over them, but they're rather self-explanatory. The main attractions are the buttons on the top middle and right. The four middle buttons (the colored ones above the orb) toggle your four panes along the bottom and flesh out the HUD. The left button is supposed to toggle the chat pane, I believe, but right now it only toggle the colored gradient background. The center left button toggles the Omen pane, which is on the left of the action bars. The center right button controls the Recount pane, which is on the right of the action bars. Finally, the right button toggles the Raid pane, which shows all the members of your raid for quick reference. The orb in the very center toggles all of these at once, favoring to turn everything on if you only have one or two panes on. Now, the buttons on the right, under the main frame, are your main menu buttons. Character, quest log, GM help, etc. The three buttons above that toggle other things. The big center one with the arrow pulls the menu bar up so you can hide it if you don't want it there. The small button on the right toggles the minimap, and the small button on the left open the "party and raid settings" window. You know, the one that has quick access to raid target markers, raid ground markers, readychecks, raid conversion, and all that good junk. In the normal Blizzard UI you would access it by clicking the arrow on the very left of your screen while in a party or raid.

This isn't how the UI looks at first. I've done some overhauling with the player/target frame positions as well as setting up Bartender. It's tedious and confusing at first, but once you figure out how it works you can set it up on one character, choose the "Default" profile, and then "copy settings from" that character's profile. Then all you have to do is on every subsequent character is "install" the UI (the first-time setup) and then "copy settings from" the Default profile, which you just loaded with your main settings. Then you can tweak it special for your character (you'll have to change the color scheme to your classes if you care, as that is included with the save to Default). I can .zip my setup and send it to anyone who wants to try it out, but otherwise check it out if you're bored with the default UI.

That said, there is only one major flaw. By default, the UI scales itself all the way to the smallest possible scale. For those with large resolutions, this makes the game nigh unreadable. However, it's easily fixed by going into System -> Advanced and then scaling the UI back up. Even so, you can only scale it up so far before the UI modules start to overlap and make it not look so good. The scale I took my screenshots at is two or three ticks above the scale it forces you at, and I found that was the perfect scale for my resolution. It's a bit smaller than I'm used to but I can deal with it, but if you can't then I would suggest not using this UI unless you don't want to use the Omen and Recount panes.

tl;dr - Cool customizable UI that looks a bit like the Starcraft 2 UI with only a few flaws.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Oct 04, 2012 5:40 am 
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I've been using ElvUI for about a year now, which is an all-in-one kinda thing with plenty of customization. It has bugs though and the author has rewritten it a couple of times already.
And it's light on resources though if you're having trouble with the default UI using too many resources, chances are your computer's not quite up to the task anyway.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Oct 04, 2012 6:55 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
I said I'd never go back. I said I'd be free of WoW for good.
I lied.
At least, when I get around to making an account again I'll have lied. Probably winter break. Anyway, just start calling dibs now for whoever wants to get a recruit a friend thingie done for when this semester ends. I'll either make an undead warlock or a panda monk when that time comes.

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 Post subject: Re: World of Warcraft
PostPosted: Thu Oct 04, 2012 7:14 pm 
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Guyperson wrote:
I said I'd never go back. I said I'd be free of WoW for good.
I lied.
At least, when I get around to making an account again I'll have lied. Probably winter break. Anyway, just start calling dibs now for whoever wants to get a recruit a friend thingie done for when this semester ends. I'll either make an undead warlock or a panda monk when that time comes.

Dibs

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 Post subject: Re: World of Warcraft
PostPosted: Fri Oct 05, 2012 1:56 am 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Well, it was a fierce dibs battle between you all, but the winner is Sol.
I'll contact you when I'm ready (like 2 months about)

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 Post subject: Re: World of Warcraft
PostPosted: Fri Oct 05, 2012 11:44 am 
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I think my characters must have been hit with the Sha of Lethargy because I haven't been wanting to level them at all.

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 Post subject: Re: World of Warcraft
PostPosted: Fri Oct 05, 2012 12:03 pm 
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I'm still at 88,5
While everyone else in my guild hit 90 in 3 days

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 Post subject: Re: World of Warcraft
PostPosted: Fri Oct 05, 2012 1:00 pm 
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Hey, I'm lv 87.

Wow, I must have already made like 2000-2500g from questing alone.

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 Post subject: Re: World of Warcraft
PostPosted: Fri Oct 05, 2012 1:16 pm 
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I don't even know how much gold is considered "a lot" anymore.

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